Can we build on the Traditional Ladder League format to appeal to a wider variety of teams while still maintaining competitive integrity?
At the time, the league had averaged between 24 - 30 teams which were split across A, B, C, D and E flights where a win in each flight would net you 10, 8, 6, 4, and 2 points, and a loss would be 1. Going 5-0 in each flight would net you 50, 40, 30, 20 and 10 points plus a bonus 2 points for winning the series. New teams would be seeded into D or E Flight (new teams made of “known” players would occasionally be seeded in C flight if space allowed, or if a season saw particularly high turnover), regardless of actual or perceived skill level. The Club Champion was determined based on Regular Season Overall Points. Playoff Champions were seeded based on Overall Points into groups of 6-8 (typically 1st to 6th , 7th -12th , etc).
When I (and two other co-conveners) time took over before the 2009-10 season, we all thoroughly enjoyed the league but all shared similar concerns that we felt undermined the league:
While examples can be found in virtually all pre-2009-10 seasons, these were the most recent.
Implement a more accurate seeding system:
INTENT: Look at each individual’s flight experience from the previous season and put it into a basic calculation to determine the appropriate Flight to start the team. Returning teams would continue to have precedence over new teams.
RESULT: The seeding system worked as a great baseline for teams made from players familiar with the league. However, the system was ineffective regarding teams entirely new to the league; without any player history, teams would be given a poor rank and inappropriately seeded. Returning teams always had precedence so even when teams were accurately ranked, often there was no room for them and they would be placed in C Flight regardless
VERDICT: IMPLEMENTED
Implement bigger and/or additional series win bonuses:
INTENT: Look at doubling or tripling series winners bonuses and/or expanding the bonus structure to include all teams that move up a flight. It was thought that this would benefit low-ranking, yet high-performing teams, and boost them to a more appropriate rank.
RESULT: We performed these calculations on seasons that had already occurred and found that, while a very small number of teams did benefit from the bonus points, it ultimately only resulted in moving a team up 1 or 2 spots in the overall rankings. Aside from adding overall complexity to the league, it didn’t make a significant difference.
VERDICT: REJECTED
Implement Win-Loss record bonuses:
INTENT: Post Season adjustment bonus depending on W-L record (eg. A team finishing 13-7 would get a 13 – 7 = 6 pts bonus
RESULT: Essentially the same results as above - the top records for a season aren't typically good enough to see the bonus make a tremendous difference in the final standings and typically just benefitted the top teams who would almost always have a positive Win-Loss record.
VERDICT: REJECTED
Tighten points per win:
INTENT: Move from 10, 8, 6, 4, 2 to 10, 9, 8, 7, 6. By making the point difference between each flight smaller, you reduce many of the problems associated with the lower flights receiving so few points.
RESULT: While it did make a substantial difference for lower ranked teams, it swung the balance too far in the opposite direction. It was determined that it would be detrimental to teams in A Flight and you’d be better off to say in B or C flight as a 5-0 record would net you only 5 and 10 fewer points than A.
VERDICT: REJECTED
Removal of D and E Flight. Replace with multiple C Flights:
INTENT: Removing D and E altogether to have each C flight contain essentially 2x C, 2x D and 2x E teams and have only the top team (instead of top two) move to B flight after each series. Team staying in C would be shifted across the other C flights to prevent repeated games.
While we acknowledged that C Flight teams were likely better than E Flight, we didn't believe the gap to be so large that the teams couldn't have competitive games. So, rather than try to deal with the symptoms of a "broken" system caused by D and E flights, we would eliminate the problem by removing them entirely, which should solve of 4/4 of our stated league issues.
RESULT: Unfortunately, due to low membership numbers at the club, the league only had 22-24 teams for the next 7 seasons and we were only ever able to test a A, B, C1, and C2 league format. The system did prove to be successful in multiple areas:
There were, however, some negatives:
VERDICT: IMPLEMENTED
After a few seasons, it was deemed that the seeding system was “fine” but, between its shortcomings and the league sticking with the A-C format, it was deemed unnecessary and redundant and was retired after the 2011-12 season.
Ultimately we felt that switching the ladder format solved a lot of the biggest issues we had with the league, primarily making Wins the primary driver and eliminating the point-gap. However, it was not without its own unforseen subtantial shortcoming of "being stuck in C Flight". After some post-season discussion we came to the following agreements on how best to deal with the problem: